Unicorn
A unicorn is a Large celestial bound to a single old-growth forest, and it knows where every creature in that forest stands. It heals by touch and cannot willingly leave the forest's boundary.
- Physiology
- Celestial
- Size
- Large
- Speed
- 50 ft.
- Armor class
- 14
- Hit points
- 97 (13d10 + 26)
- Proficiency
- +3
- STR 18 +4 save +4
- DEX 14 +2 save +2
- CON 15 +2 save +2
- INT 11 +0 save +0
- WIS 17 +3 save +3
- CHA 16 +3 save +3
- Skills
- Perception +6
- Passive Perception
- 16
- Senses
- darkvision 60 ft.
- Languages
- Sylvan, Solir
- Damage immunities
- poison
- Found in
- Woodland
Traits
-
Magic Resistance
Has advantage on saving throws against spells and other magical effects.
-
Bound to the Wood
Knows the location of every creature within its forest, and cannot willingly leave that forest.
Actions
-
Multiattack
The unicorn makes one Hooves attack and one Horn attack.
-
Hooves
+7 to hit · reach 5 ft.
2d6 + 4 bludgeoning damage
A kick from its front hooves.
-
Horn
+7 to hit · reach 5 ft.
1d8 + 4 piercing damage
A thrust of its horn.
-
Healing Touch
The unicorn touches a creature, which regains 5d8 hit points and is freed from all disease and poison. Usable three times per day.
-
Teleport
The unicorn and up to three willing creatures it can see teleport to any point within its forest. Usable once per day.