Bestiary · Celestial

PR 5

Unicorn

A unicorn is a Large celestial bound to a single old-growth forest, and it knows where every creature in that forest stands. It heals by touch and cannot willingly leave the forest's boundary.

Unicorn, drawn at Large scale
Physiology
Celestial
Size
Large
Speed
50 ft.
Armor class
14
Hit points
97 (13d10 + 26)
Proficiency
+3
  • STR 18 +4 save +4
  • DEX 14 +2 save +2
  • CON 15 +2 save +2
  • INT 11 +0 save +0
  • WIS 17 +3 save +3
  • CHA 16 +3 save +3
Skills
Perception +6
Passive Perception
16
Senses
darkvision 60 ft.
Languages
Sylvan, Solir
Damage immunities
poison
Condition immunities
charmed , paralyzed , poisoned
Found in
Woodland

Traits

  • Magic Resistance

    Has advantage on saving throws against spells and other magical effects.

  • Bound to the Wood

    Knows the location of every creature within its forest, and cannot willingly leave that forest.

Actions

  • Multiattack

    The unicorn makes one Hooves attack and one Horn attack.

  • Hooves

    +7 to hit · reach 5 ft.

    2d6 + 4 bludgeoning damage

    A kick from its front hooves.

  • Horn

    +7 to hit · reach 5 ft.

    1d8 + 4 piercing damage

    A thrust of its horn.

  • Healing Touch

    The unicorn touches a creature, which regains 5d8 hit points and is freed from all disease and poison. Usable three times per day.

  • Teleport

    The unicorn and up to three willing creatures it can see teleport to any point within its forest. Usable once per day.