Vampire Archon
The archon's order struck his name and burned the record. He agreed with the decision and went on holding the same vigil on the same frontier. He has broken no article of the rule, and he manages the hunger by arrangement with volunteers who are told exactly what they are volunteering for. Every inquisitor sent after him is met the same way: he hands over his sword and waits.
- Physiology
- Undead, Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 20
- Hit points
- 210 (28d8 + 84)
- Proficiency
- +5
- STR 20 +5 save +5
- DEX 15 +2 save +2
- CON 17 +3 save +8
- INT 13 +1 save +1
- WIS 18 +4 save +9
- CHA 17 +3 save +8
- Skills
- Athletics +10 , Insight +9 , Perception +9 , Religion +6
- Passive Perception
- 19
- Senses
- darkvision 120 ft.
- Languages
- Common, Old Valar, Ebon Liturgy
- Damage resistances
- necrotic
- Found in
- Settlement
Traits
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Sworn Rule
The archon cannot break a promise it has made aloud, cannot attack a creature that has yielded and cannot feed on a creature that has not consented. Breaking any of these would end the archon.
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Regeneration
The archon regains 15 hit points at the start of its turn if it has at least 1 hit point and has not taken radiant damage since its last turn.
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Sunlight
The archon takes 10 radiant damage at the start of each turn it spends in direct sunlight.
Actions
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Multiattack
The archon makes three sword attacks, or two sword attacks and one bite.
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Oathbound Sword
+10 to hit · reach 5 ft.
3d10 + 5 radiant damage
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Bite
+10 to hit · reach 5 ft.
2d6 + 5 necrotic damage
The archon can use this attack only against a willing creature. The archon regains 30 hit points.
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Hold the Ground
Until the start of its next turn, every creature that tries to move past it must make a DC 18 Strength save or have its movement end. Allies within 10 feet gain 15 temporary hit points.
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Interpose Reaction
When a creature within 10 feet would be hit by an attack, the archon takes the attack instead.