Bestiary · Undead

Vampire Spawn

A vampire spawn has a vampire's hunger and none of its authority. It serves the vampire that made it and cannot act against it. Most are kept at a court or left in the undercity.

Physiology
Undead, Humanoid
Size
Medium
Speed
30 ft.
Armor class
15 (ragged weave)
Hit points
75 (10d8 + 30)
Proficiency
+2
  • STR 17 +3 save +3
  • DEX 16 +3 save +5
  • CON 16 +3 save +3
  • INT 11 +0 save +0
  • WIS 12 +1 save +3
  • CHA 12 +1 save +1
Skills
Perception +3 , Stealth +5
Passive Perception
13
Senses
darkvision 60 ft.
Languages
Common
Damage resistances
necrotic, bludgeoning, piercing, slashing
Found in
Settlement , Station Interior

Traits

  • Regeneration

    Regains 5 hit points at the start of its turn if it has at least 1 hit point and has not taken radiant damage since its last turn.

  • Bound to Its Maker

    The spawn cannot willingly act against the vampire that turned it.

Actions

  • Claws

    +5 to hit · reach 5 ft.

    2d6 + 3 slashing damage

    Two attacks. A creature hit is Grappled.

  • Bite Bonus action

    +5 to hit · reach 5 ft.

    1d10 + 3 necrotic damage

    The spawn can bite only a Grappled, Restrained or willing creature.

  • Take the Hit Reaction

    When the vampire that turned it is hit by an attack while within 30 feet of the spawn, the spawn takes the damage instead.