Vampire Spawn
A vampire spawn has a vampire's hunger and none of its authority. It serves the vampire that made it and cannot act against it. Most are kept at a court or left in the undercity.
- Physiology
- Undead, Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 15 (ragged weave)
- Hit points
- 75 (10d8 + 30)
- Proficiency
- +2
- STR 17 +3 save +3
- DEX 16 +3 save +5
- CON 16 +3 save +3
- INT 11 +0 save +0
- WIS 12 +1 save +3
- CHA 12 +1 save +1
- Skills
- Perception +3 , Stealth +5
- Passive Perception
- 13
- Senses
- darkvision 60 ft.
- Languages
- Common
- Damage resistances
- necrotic, bludgeoning, piercing, slashing
- Found in
- Settlement , Station Interior
Traits
-
Regeneration
Regains 5 hit points at the start of its turn if it has at least 1 hit point and has not taken radiant damage since its last turn.
-
Bound to Its Maker
The spawn cannot willingly act against the vampire that turned it.
Actions
-
Claws
+5 to hit · reach 5 ft.
2d6 + 3 slashing damage
Two attacks. A creature hit is Grappled.
-
Bite Bonus action
+5 to hit · reach 5 ft.
1d10 + 3 necrotic damage
The spawn can bite only a Grappled, Restrained or willing creature.
-
Take the Hit Reaction
When the vampire that turned it is hit by an attack while within 30 feet of the spawn, the spawn takes the damage instead.