Bestiary · Humanoid

PR 3

Werewolf

Lycanthropy passes by bite, and the bite is rarely intended. A werewolf who knows what it is arranges to be somewhere with a door that locks from the outside. One who does not know finds out from the state of the room afterward.

Werewolf, drawn at Medium scale
Physiology
Humanoid, Beast
Size
Medium
Speed
30 ft.
Armor class
13
Hit points
58 (9d8 + 18)
Proficiency
+2
  • STR 15 +2 save +2
  • DEX 13 +1 save +1
  • CON 14 +2 save +2
  • INT 10 +0 save +0
  • WIS 11 +0 save +0
  • CHA 10 +0 save +0
Skills
Perception +2
Passive Perception
12
Languages
Common
Found in
Woodland , Settlement

Equipment

Traits

  • Shapechanger

    The werewolf can use a bonus action to shift between a humanoid form, a hybrid form and a wolf form. Its statistics are the same in each, and its equipment does not transform.

  • Keen Hearing and Smell

    The werewolf has advantage on Perception checks that rely on hearing or smell.

  • Silver Vulnerability

    The werewolf takes an extra 1d8 damage from any attack made with a silvered weapon.

Actions

  • Bite

    +4 to hit · reach 5 ft.

    1d8 + 2 piercing damage

    The werewolf can use this attack in hybrid or wolf form only.

  • Lycanthropy

    DC 12 Constitution save

    A humanoid hit by the Bite attack makes a Constitution saving throw or contracts lycanthropy, which takes effect at the next full moon.

  • Claws

    +4 to hit · reach 5 ft.

    2d4 + 2 slashing damage

    The werewolf can use this attack in hybrid form only.

  • Spear

    +4 to hit · reach 5 ft.

    1d6 + 2 piercing damage

    The werewolf can use this attack in humanoid form only.