Environments · Exposure

Low Gravity

Weight drops but inertia does not. A push that would be a step on a garden world crosses a compartment here and reaches the far bulkhead at the speed it left. Trained crews move in short pulls, and an untrained party spends the fight drifting.

Exposure

In play

  • Movement

    Ground movement is normal, but any push-off sends the creature farther. A creature that Dashes continues an extra 10 feet in the same direction at the end of its turn unless it spends 5 feet stopping.

  • Melee

    A melee attack made without an anchor point pushes the attacker 5 feet away from the target after the attack resolves.

  • Jumps and falls

    Jump distances are tripled and falling damage is halved. A fall of under 40 feet does none.

  • Carrying capacity

    Carrying capacity is tripled. Mass is unchanged, so anything being carried is as hard to start and stop as it is at normal gravity.

  • Mag boots

    Magnetic boots or a tether remove every entry above while a ferrous surface is underfoot, at the cost of half movement.

Where it applies

Built for this