Ring System
Debris inside a world's Roche limit, where tides tear a body apart faster than it can reassemble. A ring is a dense, thin sheet that damages vessels crossing it, and it is the standard place to lose a pursuer.
Exposure
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No pressure and no air to breathe, with survival measured in rounds.
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Countdown
Without a seal, a creature holds out for a number of rounds equal to its Constitution modifier, minimum 1. At the end of that time its hit points drop to -1, unless they are already lower, and it is dying. It cannot be stabilized or regain hit points until it can breathe.
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Decompressed
Exposure inflicts the Decompressed condition, which a return to pressure does not by itself remove.
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Holding your breath
Holding a breath in vacuum ruptures the lungs. A creature that does so takes 2d6 damage on the first round and gains no benefit from the attempt.
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Sound
Sound does not travel. Verbal spell components, shouted orders and Perception by hearing all fail across open vacuum. Suit comms and touch are the only channels.
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Unfiltered light
Without air to filter it, the star's output arrives unreduced. An hour of unshielded exposure in direct sunlight counts as a failed Contaminated Atmosphere save against radiological dose.
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Gravity below about 0.4g, where a push-off sends a creature farther than expected and stopping takes planning.
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Movement
Ground movement is normal, but any push-off sends the creature farther. A creature that Dashes continues an extra 10 feet in the same direction at the end of its turn unless it spends 5 feet stopping.
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Melee
A melee attack made without an anchor point pushes the attacker 5 feet away from the target after the attack resolves.
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Jumps and falls
Jump distances are tripled and falling damage is halved. A fall of under 40 feet does none.
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Carrying capacity
Carrying capacity is tripled. Mass is unchanged, so anything being carried is as hard to start and stop as it is at normal gravity.
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Mag boots
Magnetic boots or a tether remove every entry above while a ferrous surface is underfoot, at the cost of half movement.
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In play
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Debris
Inside the ring plane, a vessel takes 1d10 hull damage per round unless a DC 15 Piloting check is made. Crossing the plane perpendicularly takes one round.
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Cover
The ring plane blocks sensors completely. A vessel inside it cannot be found and cannot see out.
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Shepherds
Small moons hold the gaps open. The gaps are the only safe lanes, and they are charted.
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Ionizing dose
Unshielded, a creature gains a level of exhaustion each hour. A long rest does not clear it. A Medicine check at DC 12, a restorative spell or antiradiation drugs remove it. Rated shielding removes the effect, and most powered plate raises the interval to four hours.