Pristine Argo Powered Armor
Armor Profile
- Class
- Powered
- AC
- 21
- STR Required
- 15
- Stealth
- Disadvantage
- Grade
-
III · Pristine - Rarity
-
Rare - Tier
-
IV · Spacefaring - Training
- Powered Armor
- Cost
- 14000
- Weight
- 90 lb
Without training in powered armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency
To make: 7,000 gm of materials and 25 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 3, finished with a DC 15 check. To repair: 1,750 gm and 7 days. Downtime
Properties
Hover or tap any of these for what it means.
- armorWorn protection. Sets or contributes to your armor class.
- poweredServo-assisted. It carries its own weight while it has charge, and yours once it does not.
- sealedAirtight. It holds pressure and keeps out what is in the air outside.
Axis Systems' heavy powered armor, from the same line as the Legion: a sealed exoskeletal harness with its own atmosphere, its own reactor and enough plate to walk a corridor under fire. It grants a +2 bonus to Armor Class beyond the ordinary pattern. Actuators re-geared and the power bus re-routed, which takes the lag out of the joints and stops the suit fighting the wearer.
Rules
-
Always on
- AC 21
-
An armor piece changes no Armor Class on its own; the body armor is what sets it. Wearing the Argo Powered Armor together with its head, hands, legs and feet pieces grants a +1 bonus to Armor Class.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Armor Set
Worn together, not one after the other. The four pieces with their body armor grant a +1 bonus to Armor Class.