Pristine Argo Powered Gloves

Pristine Argo Powered Gloves

Armor Profile

Class
Powered
AC
+2
Grade
III · Pristine
Rarity
Rare
Tier
IV · Spacefaring
Training
Powered Armor
Cost
3200
Weight
2 lb

Without training in powered armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency

To make: 1,600 gm of materials and 25 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 3, finished with a DC 15 check. To repair: 400 gm and 7 days. Downtime

Properties

Hover or tap any of these for what it means.

  • armorWorn protection. Sets or contributes to your armor class.
  • armor-pieceA piece rather than a suit. It changes no armor class on its own; a matched set of head, arms, hands, waist, legs and feet grants +1.
  • poweredServo-assisted. It carries its own weight while it has charge, and yours once it does not.
  • sealedAirtight. It holds pressure and keeps out what is in the air outside.

Servo-backed gauntlets of the Argo pattern, rated to hold a breach patch against the pressure behind it. It grants a +2 bonus to Armor Class beyond the ordinary pattern. Thermal loop and power plant matched to each other, ending the trade between staying sealed and staying charged.

Rules

  • Always on

    • +2 AC
  • Unlike the ordinary piece, this one grants +2 to Armor Class on its own. Completing its set grants the set's own +1 on top of that.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Armor Set

Worn together, not one after the other. The four pieces with their body armor grant a +1 bonus to Armor Class.

  1. Argo Powered Armor
  2. Argo Powered Helmet
  3. Argo Powered Gloves
  4. Argo Powered Pants
  5. Argo Powered Boots