Refined Assault Rifle

Refined Assault Rifle

Weapon Profile

Category
Firearms
Damage
1d10 ballistic
Range
Medium · 100/400 ft · to Long
Handling
30-round magazine, reloaded as a bonus action.
Grade
II · Refined
Rarity
Uncommon
Tier
III · Modern
Training
Firearms
Cost
800
Weight
8 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 400 gm of materials and 10 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 100 gm and 3 days. Downtime

Special Modes

  • Autofire Burst

    Expend 5 rounds of ammunition to spray a 15-foot cone. Each creature in the cone makes a Dexterity saving throw (DC 14) or takes the weapon's normal damage. Targets behind half cover have advantage on the save, and full cover blocks the effect.

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • autofireCan spray an area instead of a target, spending extra ammunition to do it.

A selective-fire shoulder rifle with a polymer body, a detachable 30-round box magazine and a gas-operated action. You gain a +1 bonus to attack and damage rolls made with it. Proof-marked at the bench by a smith who fired it and corrected it.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3