Fur Pants

Fur Pants

Armor Profile

Class
Light
Grade
I · Standard
Rarity
Common
Tier
I · Pre-Industrial
Training
Light Armor
Cost
8
Weight
3 lb

Without training in light armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency

To make: 4 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 1 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • armorWorn protection. Sets or contributes to your armor class.
  • armor-pieceA piece rather than a suit. It changes no armor class on its own; a matched set of head, arms, hands, waist, legs and feet grants +1.
  • lightSmall enough for an off-hand strike as a bonus action.

Trousers of pelt with the hide left on and the fur turned in, cut loose for a second layer beneath.

Rules

  • An armor piece changes no Armor Class on its own. The body armor is what sets your Armor Class.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Fur Pants
  2. Tier I Leather Pants
  3. Tier I Hide Pants
  4. Tier I Padded Pants
  5. Tier II Bone Pants
  6. Tier II Splint Greaves
  7. Tier II Plate Greaves
  8. Tier IV Thuulean Steel Pants
  9. Tier IV Dragon Scale Greaves
  10. Tier IV Mytharil Pants