Masterwork Legion Powered Boots

Masterwork Legion Powered Boots

Armor Profile

Class
Powered
AC
+3
Grade
IV · Masterwork
Rarity
Epic
Tier
IV · Spacefaring
Training
Powered Armor
Cost
8650
Weight
4 lb

Without training in powered armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency

To make: 4,325 gm of materials and 50 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,082 gm and 13 days. Downtime

Properties

Hover or tap any of these for what it means.

  • armorWorn protection. Sets or contributes to your armor class.
  • armor-pieceA piece rather than a suit. It changes no armor class on its own; a matched set of head, arms, hands, waist, legs and feet grants +1.
  • poweredServo-assisted. It carries its own weight while it has charge, and yours once it does not.
  • servo-assistedMotorised at the joints. It lifts with you rather than against you.

Powered boots with magnetic soles and an ankle actuator that senses the deck surface. It grants a +3 bonus to Armor Class beyond the ordinary pattern. A one-off build with a fitted exoframe.

Rules

  • Always on

    • +3 AC
  • Unlike the ordinary piece, this one grants +3 to Armor Class on its own. Completing its set grants the set's own +1 on top of that.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Armor Set

Worn together, not one after the other. The four pieces with their body armor grant a +1 bonus to Armor Class.

  1. Legion Powered Armor
  2. Legion Powered Helmet
  3. Legion Powered Gloves
  4. Legion Powered Pants
  5. Legion Powered Boots