Masterwork Particle Rifle
Weapon Profile
- Category
- Energy
- Damage
- 2d6 force
- Range
- Long · 151–1,000 ft
- Handling
- Energy cell holds 20 shots. Swapping the cell takes an action.
- Grade
-
IV · Masterwork - Rarity
-
Epic - Tier
-
IV · Spacefaring - Training
- Energy Weapons
- Cost
- 10800
- Weight
- 11 lb
Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 5,400 gm of materials and 50 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,350 gm and 13 days. Downtime
Special Modes
- Coherent Beam 2 slot
2 charge
As part of the Attack action, you can hold the trigger to fire a sustained coherent beam. Make a single attack roll against a target within range. On a hit, the beam deals normal damage and continues in a straight line. Each creature in a line behind the target out to 30 feet must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or take 2d8 force damage on a failure, half on a success.
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
- rift-energy-cellRuns on a rift cell rather than an ordinary one. They are not interchangeable.
A shoulder-fired heavy energy rifle that accelerates a coherent particle stream down a magnetically collimated barrel. You gain a +3 bonus to attack and damage rolls made with it. It runs its emitter past the rated ceiling, because the heat path was designed for it.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.