Rift Lance

Rift Lance

Weapon Profile

Category
Exotic
Damage
3d10 rift
Range
Long · 151–1,000 ft
Handling
Line effect.
Grade
I · Standard
Rarity
Common
Tier
V · Esoteric
Training
Exotic Weapons
Cost
24000
Weight
8 lb

Without training in exotic weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 24,000 gm of materials and 3 days of work, at a fabricator, and a key component the GM places as a reward, finished with a DC 20 check. To repair: 6,000 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • attunementBind yourself to it over a short rest before it works. Three attunements at once, and breaking one frees the slot.
  • RA 7+Needs Rift Affinity 7 or higher to do anything. Affinity comes from your ancestry, your class curve and your origin, and it cannot exceed your character level.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • heavyUnwieldy for a Small creature, which attacks with it at disadvantage.

A shaft of bound Rift energy held in a containment haft. It fires no projectile: it opens a narrow tear along a line and closes it again, and the damage is dealt along the whole line.

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier III Sniper Rifle
  2. Tier IV Rail Lance
  3. Tier V Rift Lance