Refined Sniper Rifle
Weapon Profile
- Category
- Firearms
- Damage
- 2d10 ballistic
- Range
- Long · 200/800 ft
- Handling
- Bolt or semi-auto action. Maximum two attacks per turn with this weapon, regardless of class features. Integrated optic equivalent to a scope already mounted.
- Grade
-
II · Refined - Rarity
-
Uncommon - Tier
-
III · Modern - Training
- Firearms
- Cost
- 1100
- Weight
- 14 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 550 gm of materials and 10 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 138 gm and 3 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
- loadingOne shot per action, bonus action or reaction, however many attacks you have.
A long heavy-barreled precision rifle, free-floated and stocked for prone shooting, with an integrated variable-magnification optic that counts as a mounted scope. You gain a +1 bonus to attack and damage rolls made with it. Fitted with a heavier barrel and a stock that does not shift with the weather.
Rules
-
Maximum two attacks per turn with this weapon, regardless of class features.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.