Spectre Boots

Spectre Boots

Armor Profile

Class
Light
Grade
I · Standard
Rarity
Common
Tier
IV · Spacefaring
Training
Light Armor
Cost
680
Weight
4 lb

Without training in light armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency

To make: 340 gm of materials and 1 day of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 85 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • armorWorn protection. Sets or contributes to your armor class.
  • armor-pieceA piece rather than a suit. It changes no armor class on its own; a matched set of head, arms, hands, waist, legs and feet grants +1.
  • silentMakes no report. Firing it does not give your position away.
  • adaptiveReads its surroundings and matches them. Slowly, and only while you move slowly.

Sealed-ankle boots with a low-noise sole and no markings: no size, no lot, no maker.

Rules

  • An armor piece changes no Armor Class on its own. The body armor is what sets it. Wearing the Spectre Suit together with its head, hands, legs and feet pieces grants a +1 bonus to Armor Class.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Armor Set

Worn together, not one after the other. The four pieces with their body armor grant a +1 bonus to Armor Class.

  1. Spectre Suit
  2. Spectre Helmet
  3. Spectre Gloves
  4. Spectre Pants
  5. Spectre Boots