Refined Spiked Steel Shield

Refined Spiked Steel Shield

Armor Profile

Class
Shields
AC
+3
Grade
II · Refined
Rarity
Uncommon
Tier
II · Industrial
Training
Shields
Cost
565
Weight
13 lb

Without training in shields, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency

To make: 283 gm of materials and 10 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 71 gm and 3 days. Downtime

Properties

Hover or tap any of these for what it means.

  • shieldHeld in the off hand for a flat bonus to armor class.
  • shieldHeld in the off hand. One shield at a time, and it needs a free hand.

The same dished steel plate with a four-inch spike welded through the boss. It grants a +1 bonus to Armor Class beyond the shield's own. Faced with rawhide and rimmed properly, so an edge that bites stays caught.

Rules

  • Always on

    • +3 AC
  • Bonus action

    Shield bash (bonus action): melee attack with the spike, 1d6 piercing damage on a hit.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3