Refined Spiked Steel Shield
Armor Profile
- Class
- Shields
- AC
- +3
- Grade
-
II · Refined - Rarity
-
Uncommon - Tier
-
II · Industrial - Training
- Shields
- Cost
- 565
- Weight
- 13 lb
Without training in shields, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency
To make: 283 gm of materials and 10 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 71 gm and 3 days. Downtime
Properties
Hover or tap any of these for what it means.
- shieldHeld in the off hand for a flat bonus to armor class.
- shieldHeld in the off hand. One shield at a time, and it needs a free hand.
The same dished steel plate with a four-inch spike welded through the boss. It grants a +1 bonus to Armor Class beyond the shield's own. Faced with rawhide and rimmed properly, so an edge that bites stays caught.
Rules
-
Always on
- +3 AC
-
Bonus action
Shield bash (bonus action): melee attack with the spike, 1d6 piercing damage on a hit.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.