Masterwork Trident

Masterwork Trident

Weapon Profile

Category
Martial
Damage
1d6 piercing
Range
Melee · 0–5 ft
Grade
IV · Masterwork
Rarity
Epic
Tier
I · Pre-Industrial
Training
Martial Weapons
Cost
8005
Weight
4 lb

Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 4,003 gm of materials and 50 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,001 gm and 13 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • thrown (near)Can be thrown as a ranged attack using the same ability as a melee one.
  • versatile (1d8)Usable in one hand or two. The die in brackets is the damage when both hands are on it.

Three barbed tines on a shaft. You gain a +3 bonus to attack and damage rolls made with it. The core is a different steel from the skin, forge-welded so the edge takes a shock the spine absorbs.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3