Masterwork Trident
Weapon Profile
- Category
- Martial
- Damage
- 1d6 piercing
- Range
- Melee · 0–5 ft
- Grade
-
IV · Masterwork - Rarity
-
Epic - Tier
-
I · Pre-Industrial - Training
- Martial Weapons
- Cost
- 8005
- Weight
- 4 lb
Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 4,003 gm of materials and 50 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,001 gm and 13 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- thrown (near)Can be thrown as a ranged attack using the same ability as a melee one.
- versatile (1d8)Usable in one hand or two. The die in brackets is the damage when both hands are on it.
Three barbed tines on a shaft. You gain a +3 bonus to attack and damage rolls made with it. The core is a different steel from the skin, forge-welded so the edge takes a shock the spine absorbs.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.