Refined War Pick

Refined War Pick

Weapon Profile

Category
Martial
Damage
1d8 piercing
Range
Melee · 0–5 ft
Grade
II · Refined
Rarity
Uncommon
Tier
I · Pre-Industrial
Training
Martial Weapons
Cost
505
Weight
2 lb

Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 253 gm of materials and 10 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 64 gm and 3 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.

A single narrow beak on a hand-length haft, shaped to punch a hole in plate and pull back out again. You gain a +1 bonus to attack and damage rolls made with it. The billet was folded more times than the trade asks and the edge ground finer, so it holds an edge through a longer fight.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3