Bestiary · Undead

PR 6

Carrion Hulk

A carrion hulk is a large undead built from several corpses, with extra arms, a ribcage that holds three spines and seams of black thread where one body was stitched to the next. A necromancer builds one when a single raised corpse is not strong enough for the job, such as hauling, breaking doors or holding a corridor. When the hulk is cut apart, the bodies inside burst out as zombies.

Carrion Hulk, drawn at Large scale
Physiology
Undead
Size
Large
Speed
30 ft.
Armor class
15 (fused flesh and bone)
Hit points
104 (11d10 + 44)
Proficiency
+3
  • STR 21 +5 save +5
  • DEX 8 -1 save -1
  • CON 19 +4 save +7
  • INT 3 -4 save -4
  • WIS 8 -1 save -1
  • CHA 4 -3 save -3
Passive Perception
9
Senses
darkvision 60 ft.
Languages
understands Common
Damage resistances
necrotic, piercing
Damage immunities
poison
Condition immunities
charmed , exhausted , frightened , poisoned
Found in
Settlement

Traits

  • Many Bodies

    It has advantage on saving throws against being Stunned or knocked Unconscious, and it can make one opportunity attack against each creature that leaves its reach.

  • Comes Apart

    When it drops to 0 hit points it bursts into 1d4 zombies, which act on its initiative.

Actions

  • Multiattack

    The hulk makes three Slam attacks.

  • Slam

    +8 to hit · reach 10 ft.

    2d8 + 5 bludgeoning damage

    A blow from one of its many fists.

  • Engulf

    DC 15 Dexterity save

    The hulk folds around a Medium or smaller creature within 5 feet. The target makes a Dexterity saving throw or is Grappled and Restrained, taking 3d8 necrotic damage at the start of each of its turns until it escapes.