Carrion Hulk
A carrion hulk is a large undead built from several corpses, with extra arms, a ribcage that holds three spines and seams of black thread where one body was stitched to the next. A necromancer builds one when a single raised corpse is not strong enough for the job, such as hauling, breaking doors or holding a corridor. When the hulk is cut apart, the bodies inside burst out as zombies.
- Physiology
- Undead
- Size
- Large
- Speed
- 30 ft.
- Armor class
- 15 (fused flesh and bone)
- Hit points
- 104 (11d10 + 44)
- Proficiency
- +3
- STR 21 +5 save +5
- DEX 8 -1 save -1
- CON 19 +4 save +7
- INT 3 -4 save -4
- WIS 8 -1 save -1
- CHA 4 -3 save -3
- Passive Perception
- 9
- Senses
- darkvision 60 ft.
- Languages
- understands Common
- Damage resistances
- necrotic, piercing
- Damage immunities
- poison
- Condition immunities
- charmed , exhausted , frightened , poisoned
- Found in
- Settlement
Traits
-
Many Bodies
It has advantage on saving throws against being Stunned or knocked Unconscious, and it can make one opportunity attack against each creature that leaves its reach.
-
Comes Apart
When it drops to 0 hit points it bursts into 1d4 zombies, which act on its initiative.
Actions
-
Multiattack
The hulk makes three Slam attacks.
-
Slam
+8 to hit · reach 10 ft.
2d8 + 5 bludgeoning damage
A blow from one of its many fists.
-
Engulf
DC 15 Dexterity save
The hulk folds around a Medium or smaller creature within 5 feet. The target makes a Dexterity saving throw or is Grappled and Restrained, taking 3d8 necrotic damage at the start of each of its turns until it escapes.