Bestiary · Elemental

PR 4

Cave Gargoyle

Cave gargoyles form in deep limestone where water has run along the same fault for a long time, and they come out of the rock awake and territorial. A cave system with a colony in it can be identified from the entrance by a ceiling with the wrong shape.

Cave Gargoyle, drawn at Medium scale
Physiology
Elemental
Size
Medium
Speed
30 ft., fly 50 ft., climb 30 ft.
Armor class
17
Hit points
90 (12d8 + 36)
Proficiency
+2
  • STR 16 +3 save +3
  • DEX 13 +1 save +1
  • CON 17 +3 save +3
  • INT 6 -2 save -2
  • WIS 12 +1 save +1
  • CHA 7 -2 save -2
Skills
Stealth +3
Passive Perception
11
Senses
darkvision 90 ft., tremorsense 30 ft.
Languages
Primordial
Damage resistances
bludgeoning, piercing, slashing
Damage immunities
poison
Condition immunities
exhausted , petrified , poisoned
Found in
Subterranean

Traits

  • False Ceiling

    While motionless against rock it cannot be told from the rock. Perception checks to spot it have disadvantage, and a creature it drops on is surprised.

  • Tireless

    Needs no air, food, drink or sleep, and will hold a position for years.

Actions

  • Multiattack

    The gargoyle makes two Claw attacks and one Bite attack.

  • Claw

    +5 to hit · reach 5 ft.

    1d6 + 3 slashing damage

  • Bite

    +5 to hit · reach 5 ft.

    1d8 + 3 piercing damage

  • Drop

    Falls on a creature beneath it. That creature makes a DC 13 Dexterity save, taking 4d8 bludgeoning damage and being knocked Prone and Grappled on a failure.