Cave Gargoyle
Cave gargoyles form in deep limestone where water has run along the same fault for a long time, and they come out of the rock awake and territorial. A cave system with a colony in it can be identified from the entrance by a ceiling with the wrong shape.
- Physiology
- Elemental
- Size
- Medium
- Speed
- 30 ft., fly 50 ft., climb 30 ft.
- Armor class
- 17
- Hit points
- 90 (12d8 + 36)
- Proficiency
- +2
- STR 16 +3 save +3
- DEX 13 +1 save +1
- CON 17 +3 save +3
- INT 6 -2 save -2
- WIS 12 +1 save +1
- CHA 7 -2 save -2
- Skills
- Stealth +3
- Passive Perception
- 11
- Senses
- darkvision 90 ft., tremorsense 30 ft.
- Languages
- Primordial
- Damage resistances
- bludgeoning, piercing, slashing
- Damage immunities
- poison
- Found in
- Subterranean
Traits
-
False Ceiling
While motionless against rock it cannot be told from the rock. Perception checks to spot it have disadvantage, and a creature it drops on is surprised.
-
Tireless
Needs no air, food, drink or sleep, and will hold a position for years.
Actions
-
Multiattack
The gargoyle makes two Claw attacks and one Bite attack.
-
Claw
+5 to hit · reach 5 ft.
1d6 + 3 slashing damage
-
Bite
+5 to hit · reach 5 ft.
1d8 + 3 piercing damage
-
Drop
Falls on a creature beneath it. That creature makes a DC 13 Dexterity save, taking 4d8 bludgeoning damage and being knocked Prone and Grappled on a failure.