Cloud Giant
Cloud giants hold citadels of marble and mist that float above the weather, veiled by permanent storm. They keep to their own heritage and take little interest in the ground below. Their alliance with the storm giants is the one outside commitment most of them keep.
- Physiology
- Giantkin
- Size
- Giant
- Speed
- 40 ft., fly 40 ft.
- Armor class
- 18 (mist-woven mail)
- Hit points
- 175 (14d12 + 84)
- Proficiency
- +4
- STR 25 +7 save +7
- DEX 12 +1 save +1
- CON 23 +6 save +10
- INT 16 +3 save +3
- WIS 16 +3 save +7
- CHA 18 +4 save +8
- Skills
- Insight +7 , Perception +7 , Persuasion +8 , History +7
- Passive Perception
- 17
- Senses
- darkvision 60 ft.
- Languages
- Jotun, Common, Primordial
- Damage resistances
- lightning
- Found in
- Lower Atmosphere , Storm Front
Equipment
Spells
Channels with CHA. Save DC 16, spell attack +8 .
Casts weather, veiling, and the spells that keep a citadel aloft.
- At will Detect Magic , Fog Cloud , Light
- 3/day each Gust of Wind , Misty Step , Control Water
- 1/day each Telekinesis , Nimbus
Traits
-
Above the Weather
Ignores the movement penalties of high wind and storms, and cannot be knocked Prone while flying.
-
Reads the Guest
Knows whether a creature within 30 feet is lying about its purpose in the citadel.
Actions
-
Maul
+11 to hit · reach 10 ft.
6d6 + 7 bludgeoning damage
Two attacks. A creature hit by both is thrown 20 feet.
-
Fog of Utgard
DC 16 Wisdom save
A 40-foot-radius cloud at a point within 120 feet, lasting 1 minute. A creature inside it is Blinded on a failed save, and the area is heavily obscured. The giant sees through it.
-
Answer the Lie Reaction
DC 16 Charisma save
When a creature within 30 feet that the giant has caught in a lie about its purpose attacks or casts a spell, that creature makes a Charisma saving throw or takes 6d8 thunder damage and is pushed 20 feet.