Bestiary · Undead

PR 10

Death Knight

A death knight failed the order it belonged to, was cut down by its own chapter and got up still bound to the exact wording of its oath. The oath did not end when the knight died. The armor holds the post it was given and challenges whatever approaches. It cannot stand down, since the terms of the oath do not allow it.

Death Knight, drawn at Medium scale
Physiology
Undead, Humanoid
Size
Medium
Speed
30 ft.
Armor class
19
Hit points
204 (24d8 + 96)
Proficiency
+4
  • STR 20 +5 save +9
  • DEX 12 +1 save +1
  • CON 19 +4 save +8
  • INT 13 +1 save +1
  • WIS 16 +3 save +7
  • CHA 17 +3 save +7
Skills
Athletics +9 , Intimidation +7 , Perception +7
Passive Perception
17
Senses
darkvision 120 ft.
Languages
Common, Old Valar, Ebon Liturgy
Damage resistances
necrotic
Damage immunities
poison
Condition immunities
exhausted , frightened , poisoned
Found in
Settlement

Traits

  • Oathbound

    The death knight cannot leave the post it was given, cannot refuse a formal challenge and cannot strike a creature that has yielded.

  • Turn Resistance

    The death knight has advantage on saving throws against any effect that turns undead.

  • Marshal

    Undead within 30 feet that can see the death knight deal an extra 1d8 damage with weapon attacks.

Actions

  • Multiattack

    The death knight makes three sword attacks.

  • Oathbroken Blade

    +9 to hit · reach 5 ft.

    2d10 + 5 necrotic damage

  • Hellfire Orb

    A 20-foot radius within Long range erupts in hellfire. Each creature in it makes a DC 17 Dexterity save, taking 10d6 fire damage on a failure or half as much on a success.

  • Parry Reaction

    The death knight adds 6 to its Armor Class against one melee attack that would hit it.