Bestiary · Humanoid

PR 5

Dhampir

The child of a vampire and a living parent inherits the sight and, in the mountain districts, the trade with it. He walks the churchyard in his shirt and performs the examination where the whole village can watch, because a village that has paid wants to see the work. The registers list the fees and the families, and the families have not changed in four hundred years.

Dhampir, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
35 ft.
Armor class
16
Hit points
97 (15d8 + 30)
Proficiency
+3
  • STR 15 +2 save +2
  • DEX 18 +4 save +7
  • CON 15 +2 save +2
  • INT 13 +1 save +1
  • WIS 16 +3 save +6
  • CHA 14 +2 save +2
Skills
Insight +6 , Investigation +4 , Perception +6 , Stealth +7 , Survival +6
Passive Perception
16
Senses
darkvision 120 ft.
Languages
Common, Old Valar
Damage resistances
necrotic
Found in
Highland , Farmland

Equipment

Traits

  • Undead Sight

    Detects any undead within 120 feet, through walls, and knows what kind it is. A vampire cannot hide from him by any means.

  • Dhampir Blood

    Has advantage on saving throws against being Charmed, and against any ability used by an undead.

  • Public Examination

    Will not perform the work in private, and charges double if asked to.

Actions

  • Multiattack

    Makes three stake attacks, or two stake attacks and one shot.

  • Whitethorn Stake

    +7 to hit · reach 5 ft.

    1d8 + 4 piercing damage

    Against an undead, deals an extra 2d8 damage.

  • Hand Crossbow

    +7 to hit · medium range

    1d6 + 4 piercing damage

  • Expose Undead

    One undead within 60 feet makes a DC 15 Charisma save. On a failure it is Frightened of him for 1 minute and cannot use any ability that conceals it.