Doctrine-Warden
The Creed builds its examiners on the reasoning that a person can be persuaded and a charter cannot. The charter is loaded before the warden leaves and cannot be amended in the field. Its finding binds all present, including the chapter that sent it, and three wardens have found against their own commissioning chapter.
- Physiology
- Construct, Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 19
- Hit points
- 170 (20d8 + 80)
- Proficiency
- +4
- STR 17 +3 save +3
- DEX 15 +2 save +2
- CON 18 +4 save +8
- INT 18 +4 save +8
- WIS 19 +4 save +8
- CHA 16 +3 save +3
- Skills
- Insight +8 , Investigation +8 , Perception +8 , Religion +8
- Passive Perception
- 18
- Senses
- darkvision 120 ft., truesight 60 ft.
- Languages
- Ebon Liturgy, Common, Axiom Binary, Federation Standard
- Damage resistances
- necrotic, psychic
- Damage immunities
- poison
- Condition immunities
- charmed , exhausted , frightened , poisoned
- Found in
- Settlement
Traits
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The Charter
Once dispatched, the warden cannot be recalled, countermanded or bribed. Its finding binds whoever sent it.
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Sees the Lie
The warden knows when a creature it can see is speaking falsely, and it cannot be deceived by any means short of a spell of 8th level or higher.
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Oath Sight
The warden can see any oath, pact or compulsion on a creature within 60 feet.
Actions
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Multiattack
The warden makes three Iron Censer attacks, or uses Put the Question and makes two Iron Censer attacks.
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Iron Censer
+7 to hit · reach 10 ft.
2d10 + 3 radiant damage
A swing of the iron censer.
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Put the Question
One creature within 60 feet makes a DC 16 Charisma saving throw. On a failure, it takes 4d8 psychic damage and must answer one question truthfully. On a success, it takes half as much damage and may refuse to answer.
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Finding
The warden names one creature within 120 feet as unsound. Until the warden is destroyed, that creature has disadvantage on saving throws against the warden and against every allied Creed construct.
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Stand Down Reaction
When a creature within 30 feet attacks an ally of the warden, that creature makes a DC 16 Wisdom saving throw or its attack fails.