Bestiary · Humanoid

Dwarf PR 1/2

Dwarf

Dwarven holds anchor every continent and a good number of orbital habitats. Dwarves are smiths and miners by tradition, and dwarven craft is the standard other work is priced against.

Dwarf, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
25 ft.
Armor class
14 (mail and shield)
Hit points
30 (4d8 + 12)
Proficiency
+2
  • STR 15 +2 save +2
  • DEX 12 +1 save +1
  • CON 16 +3 save +3
  • INT 12 +1 save +1
  • WIS 13 +1 save +1
  • CHA 11 +0 save +0
Skills
History +3
Passive Perception
11
Senses
darkvision 60 ft.
Languages
Dwarvish, Common
Damage resistances
poison
Found in
Subterranean , Low Orbit

Equipment

Traits

  • Dwarven Resilience

    Has advantage on saving throws against poison.

Actions

  • Battleaxe

    +4 to hit · reach 5 ft.

    1d10 + 2 slashing damage

    A two-handed swing of its battleaxe.

  • Immovable Reaction

    When an effect would move the dwarf against its will or knock it Prone, the dwarf is neither moved nor knocked Prone. Once per short or long rest.