Dwarf PR
1/2
Dwarf
Dwarven holds anchor every continent and a good number of orbital habitats. Dwarves are smiths and miners by tradition, and dwarven craft is the standard other work is priced against.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 25 ft.
- Armor class
- 14 (mail and shield)
- Hit points
- 30 (4d8 + 12)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 12 +1 save +1
- CON 16 +3 save +3
- INT 12 +1 save +1
- WIS 13 +1 save +1
- CHA 11 +0 save +0
- Skills
- History +3
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
- Languages
- Dwarvish, Common
- Damage resistances
- poison
- Found in
- Subterranean , Low Orbit
Equipment
Traits
-
Dwarven Resilience
Has advantage on saving throws against poison.
Actions
-
Battleaxe
+4 to hit · reach 5 ft.
1d10 + 2 slashing damage
A two-handed swing of its battleaxe.
-
Immovable Reaction
When an effect would move the dwarf against its will or knock it Prone, the dwarf is neither moved nor knocked Prone. Once per short or long rest.