Bestiary · Aberration

PR 18

Eldritch Prince

An eldritch prince holds a title that no living thing gave it. Its court is made of minds it took an interest in and kept, and it adds to them as a collector does. When it turns its attention on a room, the creatures in it take psychic damage and are Stunned, and any reduced to 0 hit points are taken into the court.

Eldritch Prince, drawn at Large scale
Physiology
Aberration
Size
Large
Speed
30 ft., fly 60 ft. (hover)
Armor class
21
Hit points
356 (31d10 + 186)
Proficiency
+6
  • STR 20 +5 save +5
  • DEX 17 +3 save +3
  • CON 22 +6 save +12
  • INT 26 +8 save +14
  • WIS 22 +6 save +12
  • CHA 24 +7 save +13
Skills
Arcana +14 , Deception +13 , Insight +12 , Perception +12
Passive Perception
22
Senses
truesight 120 ft., telepathy 300 ft.
Languages
Netherspeech, Common, Primordial, Myr
Damage resistances
cold, fire, lightning, bludgeoning, piercing, slashing
Damage immunities
psychic, poison
Condition immunities
charmed , frightened , paralyzed , poisoned , prone , stunned
Found in
Plane of Oblivion , Rift Breach

Traits

  • The Court

    Every creature it has taken is still available to it. It knows anything any of them knew.

  • Attention

    A creature that starts its turn within 60 feet and can see the prince makes a DC 22 Intelligence save or takes 6d10 psychic damage and cannot take a reaction until the start of its next turn.

  • Closed Mind

    The prince cannot be surprised, cannot be deceived, and is immune to any effect that would read or alter its mind.

Actions

  • Multiattack

    The prince makes three tendril attacks, or uses Mind Blast and makes one tendril attack.

  • Tendril

    +14 to hit · reach 20 ft.

    4d10 + 8 psychic damage

    The target's Intelligence is reduced by 1d4 until it finishes a long rest.

  • Mind Blast

    Each creature within 60 feet makes a DC 22 Wisdom save. On a failure it takes 12d10 psychic damage and is Stunned until the end of its next turn. A creature reduced to 0 hit points this way is taken into the court instead of killed.

  • Erase Memory

    One creature within 120 feet makes a DC 22 Intelligence save or loses the last hour, including why it came.

  • Teleport Bonus action

    The prince teleports up to 300 feet to a space it can see, and one creature it chooses within 10 feet goes with it.