Elf Sage
An elf sage has held its house's Channel long enough to shape it, and can turn any spell it casts to the house's element. Sages keep the sanctums and archives of the old holds and are consulted on questions of lineage and of the Rift.
- Physiology
- Humanoid, Elemental
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16 (channel-woven mantle)
- Hit points
- 135 (18d8 + 54)
- Proficiency
- +3
- STR 11 +0 save +0
- DEX 17 +3 save +3
- CON 16 +3 save +6
- INT 20 +5 save +8
- WIS 18 +4 save +7
- CHA 16 +3 save +3
- Skills
- Arcana +8 , History +8 , Insight +7 , Perception +7
- Passive Perception
- 17
- Senses
- darkvision 120 ft.
- Languages
- Common, Elvish, Primordial
- Damage resistances
- rift, psychic
- Found in
- Settlement
Equipment
Spells
Channels with INT. Save DC 16, spell attack +8 .
Casts from its house's Channel and may turn the damage of any spell to that element.
- At will Elementalism , Attune , Grasp
- Level 1 (4 slots) Chromatic Orb , Shear , Mage Armor , Shield
- Level 2 (3 slots) Enhance Ability , Protection from Poison , Blur
- Level 3 (3 slots) Counterspell , Protection from Energy , Fly
- Level 4 (3 slots) Banishment , Conjure Minor Elementals , Stoneskin
- Level 5 (2 slots) Conjure Elemental , Wall of Force
Traits
-
Elemental Mastery
Channels the element its house was shaped from, and may change the damage type of any channeled attack to that Channel's element.
-
Held Open
Concentration on a spell is not broken by damage below 20.
Actions
-
Channeled Lance
+8 to hit · long range
1d10 + 5 rift damage
Three attacks. A creature hit by two or more takes an extra 2d8 damage of the house's element and, until the end of the sage's next turn, cannot gain resistance to it by any means.
-
Unmake the Weave
DC 16 Constitution save
One creature within 90 feet takes 10d8 rift damage on a failed save, or half as much on a success. On a failure any spell it was concentrating on ends.
-
The House Answers Reaction
When the sage or an ally within 30 feet takes damage of the house's element, the damage is reduced to 0, and the sage may add half the damage prevented as extra damage of that element to the next channeled attack it makes before the end of its next turn. Three times per day.