Bestiary · Humanoid

Human PR 10

ESC Sector Commander

Sector Commanders decide when a holding stops being worth defending. Those decisions have ended settlements, and the Corps acts on them without a second review. A commander fights with a rail lance, in powered armor and behind an ion shield.

Echelon Corporation
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
19 (powered corps plate)
Hit points
178 (21d8 + 84)
Proficiency
+4
  • STR 17 +3 save +3
  • DEX 18 +4 save +8
  • CON 18 +4 save +8
  • INT 17 +3 save +3
  • WIS 17 +3 save +7
  • CHA 17 +3 save +7
Skills
Perception +7 , Intimidation +7 , Investigation +7 , Persuasion +7 , Technology +7
Passive Perception
17
Languages
Common, Axiom Binary, Low Aurelian
Condition immunities
decompressed , frightened
Found in
Echelon Prime , Settlement

Equipment

Traits

  • Legendary Resistance

    Once per day, when it fails a saving throw, it may choose to succeed instead.

  • Write-Off Authority

    Echelon creatures within 120 feet cannot be Frightened and add 1d6 to their damage rolls.

Actions

  • Rail Lance

    +8 to hit · long range

    2d12 + 4 kinetic damage

    The Sector Commander makes three attacks. Against a creature it has written off, each hit deals an extra 2d6 kinetic damage.

  • Asset Denial

    DC 15 Dexterity save

    The Sector Commander targets a 20-foot radius within 120 feet. Each creature there makes a Dexterity saving throw, taking 10d8 force damage on a failure and half as much on a success. Structures in the area are destroyed outright. Recharges on a 5 or 6.

  • Write It Off Reaction

    When an Echelon creature within 120 feet is reduced to 0 hit points, one other Echelon creature within 120 feet gains 20 temporary hit points and can immediately move up to its speed.