Bestiary · Fiend

PR 16

Fallen Mythar

The Mythar do not intervene, and that restraint is the condition of their watching. This one watched a world go under, judged that the rule was wrong, and acted, and the acting was the fall. It kept every faculty it had and lost the only thing that made them safe. It still keeps the record, in enormous detail, and the record now has verdicts in it.

Fallen Mythar, drawn at Large scale
Physiology
Fiend, Celestial
Size
Large
Speed
40 ft., fly 90 ft.
Armor class
20
Hit points
283 (27d10 + 135)
Proficiency
+5
  • STR 22 +6 save +6
  • DEX 19 +4 save +4
  • CON 20 +5 save +10
  • INT 22 +6 save +11
  • WIS 23 +6 save +11
  • CHA 21 +5 save +10
Skills
History +11 , Insight +11 , Lore +11 , Perception +11 , Religion +11
Passive Perception
21
Senses
truesight 120 ft., telepathy 120 ft.
Languages
Mythar, Common, Old Valar, Netherspeech, Ebon Liturgy
Damage resistances
necrotic, radiant, fire, cold
Condition immunities
charmed , exhausted , frightened , poisoned
Found in
Settlement , Plane of Oblivion

Traits

  • Keeps the record

    Knows the entire history of any creature, object or place it can see, and cannot be lied to about any of it.

  • The verdict

    Names one creature at the start of a fight. Its attacks against that creature score a critical hit on a roll of 19 or 20 and it cannot be turned aside from it.

  • Fell, kept everything

    Loses none of the faculties of its office. What it lost was the prohibition.

Actions

  • Multiattack

    Makes three blade attacks, or uses Read the record and makes two.

  • Sundered blade

    +11 to hit · reach 15 ft.

    4d10 + 6 radiant damage

    Half the damage is radiant and half is necrotic.

  • Read the record

    One creature within 120 feet makes a DC 19 Charisma save. On a failure it takes 10d10 psychic damage as every wrong it has done is read back to it in order, and it is Frightened for 1 minute.

  • Sentence

    One creature within 60 feet that has been named by The verdict makes a DC 19 Constitution save, taking 16d8 radiant damage on a failure or half as much on a success.

  • Wings Bonus action

    Flies up to its Speed without provoking opportunity attacks.