Bestiary · Undead

Ghoul PR 2

Ghoul

A ghoul keeps the intelligence it had in life and loses whatever restrained it. Ghouls born on stations learn the maintenance ducts first and hunt the corridors the ducts open onto.

Ghoul, drawn at Medium scale
Physiology
Undead, Humanoid
Size
Medium
Speed
30 ft., climb 20 ft.
Armor class
14
Hit points
52 (8d8 + 16)
Proficiency
+2
  • STR 14 +2 save +2
  • DEX 17 +3 save +3
  • CON 15 +2 save +2
  • INT 8 -1 save -1
  • WIS 11 +0 save +0
  • CHA 7 -2 save -2
Skills
Stealth +5
Passive Perception
10
Senses
darkvision 60 ft.
Languages
Common
Damage immunities
poison
Condition immunities
charmed , exhausted , poisoned
Found in
Station Interior

Traits

  • Ambush Feeder

    The ghoul has advantage on attack rolls against a creature that has not yet taken a turn in the combat.

Actions

  • Claws

    +5 to hit · reach 5 ft.

    1d8 + 3 slashing damage

    The ghoul makes two Claws attacks.

  • Paralyzing Bite

    DC 12 Constitution save

    One creature the ghoul has hit this turn is Paralyzed for one minute on a failed save, repeating the save at the end of each of its turns.

  • Close on the Fallen Reaction

    When a creature within 10 feet is reduced to 0 hit points or drops below half its hit points, the ghoul moves up to its speed toward that creature without provoking opportunity attacks.