Bestiary · Celestial

PR 8

Helionic Angel

The Hosts of Helion were created by Helios, god of life and light, to protect the Plane of Helion and enforce the will of the Pantheon of Primus. They fought the Elementari through the Planar Rapture and have not stood down since.

Helionic Angel, drawn at Large scale
Physiology
Celestial
Size
Large
Speed
40 ft., fly 90 ft.
Armor class
18 (star-forged mail)
Hit points
136 (13d10 + 65)
Proficiency
+3
  • STR 20 +5 save +5
  • DEX 16 +3 save +3
  • CON 20 +5 save +8
  • INT 17 +3 save +3
  • WIS 20 +5 save +8
  • CHA 20 +5 save +8
Skills
Insight +8 , Perception +8 , Religion +6
Passive Perception
18
Senses
truesight 120 ft.
Languages
All
Damage resistances
radiant, necrotic, bludgeoning, piercing, slashing
Condition immunities
charmed , exhausted , frightened
Found in
Plane of Helion , Settlement , The Flux

Equipment

Spells

Channels with CHA. Save DC 16, spell attack +8 .

The angel casts the liturgy of Helios, unchanged since the Planar Rapture.

Traits

  • Made of Starlight

    Sheds bright light in a 20-foot radius and cannot be hidden from.

  • Rift Resistance

    Has advantage on saving throws against spells and other rift effects.

Actions

  • Radiant Greatsword

    +8 to hit · reach 10 ft.

    3d8 + 5 radiant damage

    Two attacks. A fiend or undead hit by both cannot become Invisible or hide from the angel for one minute.

  • Judgment

    DC 16 Constitution save

    One creature within 60 feet takes 8d10 radiant damage on a failed save, or half as much on a success. A fiend or undead that fails is also Blinded for one minute.

  • Interpose Reaction

    When an ally within 30 feet is hit by an attack from a fiend or undead, the attack targets the angel instead and is resolved against its Armor Class, and the angel's next Judgment this fight does not require a saving throw from that attacker. Three times per day.