Helionic Angel
The Hosts of Helion were created by Helios, god of life and light, to protect the Plane of Helion and enforce the will of the Pantheon of Primus. They fought the Elementari through the Planar Rapture and have not stood down since.
- Physiology
- Celestial
- Size
- Large
- Speed
- 40 ft., fly 90 ft.
- Armor class
- 18 (star-forged mail)
- Hit points
- 136 (13d10 + 65)
- Proficiency
- +3
- STR 20 +5 save +5
- DEX 16 +3 save +3
- CON 20 +5 save +8
- INT 17 +3 save +3
- WIS 20 +5 save +8
- CHA 20 +5 save +8
- Skills
- Insight +8 , Perception +8 , Religion +6
- Passive Perception
- 18
- Senses
- truesight 120 ft.
- Languages
- All
- Damage resistances
- radiant, necrotic, bludgeoning, piercing, slashing
- Condition immunities
- charmed , exhausted , frightened
- Found in
- Plane of Helion , Settlement , The Flux
Equipment
Spells
Channels with CHA. Save DC 16, spell attack +8 .
The angel casts the liturgy of Helios, unchanged since the Planar Rapture.
- At will Detect Evil and Good , Light , Sacred Flame
- 3/day each Cure Wounds , Guiding Bolt , Lesser Restoration
- 1/day each Dispel Evil and Good , Flame Strike
Traits
-
Made of Starlight
Sheds bright light in a 20-foot radius and cannot be hidden from.
-
Rift Resistance
Has advantage on saving throws against spells and other rift effects.
Actions
-
Radiant Greatsword
+8 to hit · reach 10 ft.
3d8 + 5 radiant damage
Two attacks. A fiend or undead hit by both cannot become Invisible or hide from the angel for one minute.
-
Judgment
DC 16 Constitution save
One creature within 60 feet takes 8d10 radiant damage on a failed save, or half as much on a success. A fiend or undead that fails is also Blinded for one minute.
-
Interpose Reaction
When an ally within 30 feet is hit by an attack from a fiend or undead, the attack targets the angel instead and is resolved against its Armor Class, and the angel's next Judgment this fight does not require a saving throw from that attacker. Three times per day.