Ion Ray
Ion Rays have wingspans measured in kilometers and trail ionized gas from their wing edges. They are not aggressive, and poaching near the frontier has pushed most surviving squadrons well clear of the shipping lanes.
- Physiology
- Beast
- Size
- Gargantuan
- Speed
- 0 ft., fly 120 ft. (hover)
- Armor class
- 17 (mineralized dermal plating)
- Hit points
- 155 (10d20 + 50)
- Proficiency
- +4
- STR 23 +6 save +6
- DEX 15 +2 save +2
- CON 21 +5 save +9
- INT 4 -3 save -3
- WIS 16 +3 save +7
- CHA 11 +0 save +0
- Skills
- Perception +7 , Stealth +6
- Passive Perception
- 17
- Senses
- blindsight 120 ft., darkvision 240 ft.
- Languages
- None
- Damage resistances
- bludgeoning, piercing
- Damage immunities
- lightning, poison
- Condition immunities
- decompressed , poisoned , prone , grappled
- Found in
- Nebula
Traits
-
Vacuum Native
Needs no air and is immune to the Decompressed condition.
-
Impact Rated
Ignores damage from collisions and from any single source of fewer than 10 points.
Actions
-
Wing Sweep
+10 to hit · reach 20 ft.
3d8 + 6 bludgeoning damage
Two attacks. A creature or vessel hit is pushed 40 feet.
-
Ion Discharge
DC 17 Constitution save
Each creature and vessel within 60 feet takes 10d8 lightning damage and is Paralyzed until the end of its next turn on a failed save, or half damage on a success. Recharges on a 5 or 6.
-
Squadron Turn Reaction
When another Ion Ray within a mile takes damage, this one moves up to its speed. If it ends within 60 feet of the attacker, that attacker has disadvantage on attack rolls until the end of its next turn.