Bestiary · Beast

PR 9

Ion Ray

Ion Rays have wingspans measured in kilometers and trail ionized gas from their wing edges. They are not aggressive, and poaching near the frontier has pushed most surviving squadrons well clear of the shipping lanes.

Physiology
Beast
Size
Gargantuan
Speed
0 ft., fly 120 ft. (hover)
Armor class
17 (mineralized dermal plating)
Hit points
155 (10d20 + 50)
Proficiency
+4
  • STR 23 +6 save +6
  • DEX 15 +2 save +2
  • CON 21 +5 save +9
  • INT 4 -3 save -3
  • WIS 16 +3 save +7
  • CHA 11 +0 save +0
Skills
Perception +7 , Stealth +6
Passive Perception
17
Senses
blindsight 120 ft., darkvision 240 ft.
Languages
None
Damage resistances
bludgeoning, piercing
Damage immunities
lightning, poison
Condition immunities
decompressed , poisoned , prone , grappled
Found in
Nebula

Traits

  • Vacuum Native

    Needs no air and is immune to the Decompressed condition.

  • Impact Rated

    Ignores damage from collisions and from any single source of fewer than 10 points.

Actions

  • Wing Sweep

    +10 to hit · reach 20 ft.

    3d8 + 6 bludgeoning damage

    Two attacks. A creature or vessel hit is pushed 40 feet.

  • Ion Discharge

    DC 17 Constitution save

    Each creature and vessel within 60 feet takes 10d8 lightning damage and is Paralyzed until the end of its next turn on a failed save, or half damage on a success. Recharges on a 5 or 6.

  • Squadron Turn Reaction

    When another Ion Ray within a mile takes damage, this one moves up to its speed. If it ends within 60 feet of the attacker, that attacker has disadvantage on attack rolls until the end of its next turn.