Bestiary · Humanoid

Istryxian Bio-Adept

Istryxian biological work is the equal of the technology of civilizations that call them primitive. A bio-adept grows weapons, medicines and contaminants from one symbiont stock, and keeps lines that predate contact with the Federation.

Halcyion Federation
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
16 (living carapace)
Hit points
90 (12d8 + 36)
Proficiency
+3
  • STR 14 +2 save +2
  • DEX 16 +3 save +3
  • CON 17 +3 save +6
  • INT 17 +3 save +6
  • WIS 16 +3 save +3
  • CHA 12 +1 save +1
Skills
Nature +6 , Medicine +6 , Survival +6
Passive Perception
13
Senses
darkvision 60 ft.
Languages
Common, Istryx
Damage resistances
poison
Condition immunities
poisoned
Found in
Istryx

Equipment

Traits

  • Symbiont Bond

    Beasts and plants within 30 feet will not attack the adept unless it attacks them first.

  • Adaptive Blood

    At the end of each of its turns, the adept ends one condition currently affecting it.

Actions

  • Bio-Lance

    +6 to hit · Istryxian Bio-Lance · reach 10 ft.

    2d6 + 3 poison damage

    The adept makes two Bio-Lance attacks.

  • Contaminant Burst

    DC 14 Constitution save

    Each creature within 15 feet takes 6d6 poison damage and is Poisoned for 1 minute on a failed save, or half damage and no condition on a success.

  • Symbiont Ward Reaction

    When the bio-adept or an ally within 30 feet takes poison or necrotic damage, the damage is halved and the target's next saving throw against poison is made with advantage.