Istryxian Bio-Adept
Istryxian biological work is the equal of the technology of civilizations that call them primitive. A bio-adept grows weapons, medicines and contaminants from one symbiont stock, and keeps lines that predate contact with the Federation.
Halcyion Federation- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16 (living carapace)
- Hit points
- 90 (12d8 + 36)
- Proficiency
- +3
- STR 14 +2 save +2
- DEX 16 +3 save +3
- CON 17 +3 save +6
- INT 17 +3 save +6
- WIS 16 +3 save +3
- CHA 12 +1 save +1
- Skills
- Nature +6 , Medicine +6 , Survival +6
- Passive Perception
- 13
- Senses
- darkvision 60 ft.
- Languages
- Common, Istryx
- Damage resistances
- poison
- Condition immunities
- poisoned
- Found in
- Istryx
Equipment
Traits
-
Symbiont Bond
Beasts and plants within 30 feet will not attack the adept unless it attacks them first.
-
Adaptive Blood
At the end of each of its turns, the adept ends one condition currently affecting it.
Actions
-
Bio-Lance
+6 to hit · Istryxian Bio-Lance · reach 10 ft.
2d6 + 3 poison damage
The adept makes two Bio-Lance attacks.
-
Contaminant Burst
DC 14 Constitution save
Each creature within 15 feet takes 6d6 poison damage and is Poisoned for 1 minute on a failed save, or half damage and no condition on a success.
-
Symbiont Ward Reaction
When the bio-adept or an ally within 30 feet takes poison or necrotic damage, the damage is halved and the target's next saving throw against poison is made with advantage.