Keth'rassa Spawn Keeper
Spawn keepers hold the Astrachoryx bloodlines the whole lineage depends on, in breeding colonies on the floating islands. Shells are harvested only on natural death, so a keeper's work spans decades and its authority in the colony grows with it.
Halcyion Federation- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft., swim 50 ft.
- Armor class
- 17 (shell plate)
- Hit points
- 119 (14d8 + 56)
- Proficiency
- +3
- STR 14 +2 save +2
- DEX 16 +3 save +3
- CON 18 +4 save +7
- INT 17 +3 save +3
- WIS 19 +4 save +7
- CHA 15 +2 save +2
- Skills
- Animal Handling +7 , Nature +6 , Medicine +7 , Insight +7 , Perception +7
- Passive Perception
- 17
- Senses
- darkvision 60 ft., blindsight 30 ft.
- Languages
- Istryx, Federation Standard
- Damage resistances
- poison, cold, bludgeoning
- Found in
- Shallows , Terran (Oceanic)
Equipment
Traits
-
Amphibious
The keeper breathes air and water.
-
Colony Authority
Every Astrachoryx within a mile acts on the keeper's initiative and will not attack a Keth'rassa.
-
Shell-Warded
The first 10 damage it takes each round is reduced to 0.
Actions
-
Keeper's Lance
+6 to hit · Istryxian Bio-Lance · reach 15 ft.
2d6 + 3 poison damage
The keeper makes two Keeper's Lance attacks.
-
Rouse the Colony
DC 15 Wisdom save
Each hostile creature within 30 feet takes 8d8 thunder damage on a failed save, or half as much on a success.
-
Protect the Bloodline Reaction
When an Astrachoryx within 60 feet is hit by an attack, one other Astrachoryx within 60 feet interposes and takes the damage instead, or the keeper reduces it by 3d8 if none is in range.