Bestiary · Humanoid

Keth'rassa Spawn Keeper

Spawn keepers hold the Astrachoryx bloodlines the whole lineage depends on, in breeding colonies on the floating islands. Shells are harvested only on natural death, so a keeper's work spans decades and its authority in the colony grows with it.

Halcyion Federation
Physiology
Humanoid
Size
Medium
Speed
30 ft., swim 50 ft.
Armor class
17 (shell plate)
Hit points
119 (14d8 + 56)
Proficiency
+3
  • STR 14 +2 save +2
  • DEX 16 +3 save +3
  • CON 18 +4 save +7
  • INT 17 +3 save +3
  • WIS 19 +4 save +7
  • CHA 15 +2 save +2
Skills
Animal Handling +7 , Nature +6 , Medicine +7 , Insight +7 , Perception +7
Passive Perception
17
Senses
darkvision 60 ft., blindsight 30 ft.
Languages
Istryx, Federation Standard
Damage resistances
poison, cold, bludgeoning
Found in
Shallows , Terran (Oceanic)

Equipment

Traits

  • Amphibious

    The keeper breathes air and water.

  • Colony Authority

    Every Astrachoryx within a mile acts on the keeper's initiative and will not attack a Keth'rassa.

  • Shell-Warded

    The first 10 damage it takes each round is reduced to 0.

Actions

  • Keeper's Lance

    +6 to hit · Istryxian Bio-Lance · reach 15 ft.

    2d6 + 3 poison damage

    The keeper makes two Keeper's Lance attacks.

  • Rouse the Colony

    DC 15 Wisdom save

    Each hostile creature within 30 feet takes 8d8 thunder damage on a failed save, or half as much on a success.

  • Protect the Bloodline Reaction

    When an Astrachoryx within 60 feet is hit by an attack, one other Astrachoryx within 60 feet interposes and takes the damage instead, or the keeper reduces it by 3d8 if none is in range.