PR
1/2
Minor Water Elemental
Water fragments pool in bilges, sumps and flooded compartments, and hold a shape only while something is watching. They are the most common of the minor elementals on any vessel with a hull breach in its history.
- Physiology
- Elemental
- Size
- Small
- Speed
- 25 ft., swim 50 ft.
- Armor class
- 14
- Hit points
- 33 (6d6 + 12)
- Proficiency
- +2
- STR 13 +1 save +1
- DEX 14 +2 save +2
- CON 14 +2 save +2
- INT 6 -2 save -2
- WIS 10 +0 save +0
- CHA 7 -2 save -2
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Primordial
- Damage resistances
- acid, bludgeoning, piercing, slashing
- Damage immunities
- poison
- Condition immunities
- grappled , prone , restrained , poisoned , exhausted , unconscious
- Found in
- Derelict Hull , Shallows
Traits
-
Fluid Body
Moves through any opening at least one inch wide without squeezing.
Actions
-
Slam
+3 to hit · reach 5 ft.
1d10 + 1 bludgeoning damage
A heavy blow of dense water.
-
Part Around the Blow Reaction
When the minor water elemental is hit by a weapon attack, the damage is halved and the attacker is soaked, gaining vulnerability to cold damage until the end of its next turn.