Bestiary · Elemental

PR 1/2

Minor Water Elemental

Water fragments pool in bilges, sumps and flooded compartments, and hold a shape only while something is watching. They are the most common of the minor elementals on any vessel with a hull breach in its history.

Minor Water Elemental, drawn at Small scale
Physiology
Elemental
Size
Small
Speed
25 ft., swim 50 ft.
Armor class
14
Hit points
33 (6d6 + 12)
Proficiency
+2
  • STR 13 +1 save +1
  • DEX 14 +2 save +2
  • CON 14 +2 save +2
  • INT 6 -2 save -2
  • WIS 10 +0 save +0
  • CHA 7 -2 save -2
Passive Perception
10
Senses
darkvision 60 ft.
Languages
Primordial
Damage resistances
acid, bludgeoning, piercing, slashing
Damage immunities
poison
Condition immunities
grappled , prone , restrained , poisoned , exhausted , unconscious
Found in
Derelict Hull , Shallows

Traits

  • Fluid Body

    Moves through any opening at least one inch wide without squeezing.

Actions

  • Slam

    +3 to hit · reach 5 ft.

    1d10 + 1 bludgeoning damage

    A heavy blow of dense water.

  • Part Around the Blow Reaction

    When the minor water elemental is hit by a weapon attack, the damage is halved and the attacker is soaked, gaining vulnerability to cold damage until the end of its next turn.