Bestiary · Humanoid

Human PR 7

Monster Hunter

A monster hunter works from a book of weaknesses: silver for one kind of creature, running water for another, an unbroken circle of salt for a third. He arrives, reads the district, names the creature and sets his price. He puts the price up if the district lied about how long it has had the problem.

Monster Hunter, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
17
Hit points
130 (20d8 + 40)
Proficiency
+3
  • STR 16 +3 save +3
  • DEX 16 +3 save +3
  • CON 15 +2 save +2
  • INT 16 +3 save +3
  • WIS 17 +3 save +6
  • CHA 12 +1 save +4
Skills
Insight +6 , Investigation +6 , Perception +6 , Religion +6 , Survival +6
Passive Perception
16
Languages
Common, Ebon Liturgy
Found in
Farmland , Settlement

Equipment

Traits

  • Weakness Lore

    The hunter names any creature from its traces after ten minutes and knows what it is vulnerable to.

  • Steady Mind

    The hunter has advantage on saving throws against being Charmed, Frightened or Possessed.

  • Prepared

    The hunter's attacks against a creature he has named deal an extra 3d6 damage of the type that creature is vulnerable to.

Actions

  • Multiattack

    The hunter makes three attacks.

  • Silvered Broadsword

    +6 to hit · reach 5 ft.

    1d10 + 3 slashing damage

  • Blunderbuss

    +6 to hit · close range

    3d6 + 3 ballistic damage

    Each creature in a 15-foot cone makes a DC 14 Dexterity save for half.

  • Salt Circle

    The hunter lays a 10-foot circle of salt. Fae, fiends and undead cannot cross it while it is unbroken.