Monster Hunter
A monster hunter works from a book of weaknesses: silver for one kind of creature, running water for another, an unbroken circle of salt for a third. He arrives, reads the district, names the creature and sets his price. He puts the price up if the district lied about how long it has had the problem.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 17
- Hit points
- 130 (20d8 + 40)
- Proficiency
- +3
- STR 16 +3 save +3
- DEX 16 +3 save +3
- CON 15 +2 save +2
- INT 16 +3 save +3
- WIS 17 +3 save +6
- CHA 12 +1 save +4
- Skills
- Insight +6 , Investigation +6 , Perception +6 , Religion +6 , Survival +6
- Passive Perception
- 16
- Languages
- Common, Ebon Liturgy
- Found in
- Farmland , Settlement
Equipment
Traits
-
Weakness Lore
The hunter names any creature from its traces after ten minutes and knows what it is vulnerable to.
-
Steady Mind
The hunter has advantage on saving throws against being Charmed, Frightened or Possessed.
-
Prepared
The hunter's attacks against a creature he has named deal an extra 3d6 damage of the type that creature is vulnerable to.
Actions
-
Multiattack
The hunter makes three attacks.
-
Silvered Broadsword
+6 to hit · reach 5 ft.
1d10 + 3 slashing damage
-
Blunderbuss
+6 to hit · close range
3d6 + 3 ballistic damage
Each creature in a 15-foot cone makes a DC 14 Dexterity save for half.
-
Salt Circle
The hunter lays a 10-foot circle of salt. Fae, fiends and undead cannot cross it while it is unbroken.