Bestiary · Humanoid

Njordir Acolyte

A Njordir acolyte is a student of the Earth Channel in the first years of training at a mountain hold. Acolytes spend a year listening to a mountain before they are permitted to move any part of one, and once they can they are set to guard the vaults and their passages. Their spells shape stone, raise shields and spikes of rock, and hold them in place.

Physiology
Humanoid, Elemental
Size
Medium
Speed
30 ft.
Armor class
16 (stone-scale and shield)
Hit points
60 (8d8 + 24)
Proficiency
+2
  • STR 16 +3 save +3
  • DEX 12 +1 save +1
  • CON 16 +3 save +5
  • INT 13 +1 save +1
  • WIS 16 +3 save +5
  • CHA 12 +1 save +1
Skills
Arcana +3 , Survival +5 , Athletics +5
Passive Perception
13
Senses
tremorsense 30 ft., darkvision 60 ft.
Languages
Njordhalla, Common
Damage resistances
poison
Found in
Settlement , Subterranean

Equipment

Spells

Channels with WIS. Save DC 13, spell attack +5 .

Casts with Wisdom. Its spells are Earth Channel: shaping stone, raising shields and spikes of rock, and holding ground.

Traits

  • Earthbond

    Knows the shape of the rock within 60 feet, including voids and worked passages.

Actions

  • Stone Fist

    +5 to hit · reach 10 ft.

    1d8 + 3 bludgeoning damage

    Two attacks. On a hit the target is pushed 5 feet, and if it is pushed into stone it takes an extra 1d8 bludgeoning damage.

  • Ground Fault

    DC 13 Dexterity save

    A 20-foot line. Each creature on the ground there takes 4d8 bludgeoning damage and is knocked Prone on a failed save, or half damage on a success.

  • Set the Stone Reaction

    DC 13 Strength save

    When a creature the acolyte can see within 30 feet starts to move, the creature makes a Strength saving throw. On a failure its movement ends, held by risen rock.