Spell Catalog · Earth-Rifting

Spire

Level 2 Earth piercing
Casting Time
1 action
Duration
Instantaneous
Range
Medium · 60 feet
Components
S
Saving Throw
DEX · Half damage and not knocked Prone.

A column of stone erupts from a solid surface beneath one creature you can see within range. The target makes a Dexterity saving throw, taking 4d6 piercing damage and being knocked Prone on a failed save, or half as much damage and staying on its feet on a successful one. The column retracts and leaves a 5-foot square of broken stone that is difficult terrain until cleared.

At Higher Levels

Slot Effect
3th · 5d6 The damage increases to 5d6.
4th · 6d6 The damage increases to 6d6.
5th · 7d6 The damage increases to 7d6.
6th · 8d6 The damage increases to 8d6.
7th · 9d6 The damage increases to 9d6.
8th · 10d6 The damage increases to 10d6.
9th · 11d6 The damage increases to 11d6.

The terrain line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Pebble you came from here
  2. L1 Mire (softening)
  3. L2 Spire
  4. L3 Tremor
  5. L4 Quicksand (sinking)
  6. L5 Boulder (projection)
  7. L6 Quake
  8. L7 Swallow
  9. L7 Vise
  10. L8 Upheaval
  11. L9 Avalanche
  12. L10 Sunder

Branches from here: Tremor

Role

  • damage
  • control

Class Access