- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Medium · 60 feet
- Components
- S
- Saving Throw
- DEX · Half damage and not knocked Prone.
A column of stone erupts from a solid surface beneath one creature you can see within range. The target makes a Dexterity saving throw, taking 4d6 piercing damage and being knocked Prone on a failed save, or half as much damage and staying on its feet on a successful one. The column retracts and leaves a 5-foot square of broken stone that is difficult terrain until cleared.
At Higher Levels
| Slot | Effect |
|---|---|
| 3th · 5d6 | The damage increases to 5d6. |
| 4th · 6d6 | The damage increases to 6d6. |
| 5th · 7d6 | The damage increases to 7d6. |
| 6th · 8d6 | The damage increases to 8d6. |
| 7th · 9d6 | The damage increases to 9d6. |
| 8th · 10d6 | The damage increases to 10d6. |
| 9th · 11d6 | The damage increases to 11d6. |
The terrain line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Pebble you came from here
- L1 Mire (softening)
- L2 Spire
- L3 Tremor
- L4 Quicksand (sinking)
- L5 Boulder (projection)
- L6 Quake
- L7 Swallow
- L7 Vise
- L8 Upheaval
- L9 Avalanche
- L10 Sunder
Branches from here: Tremor
Role
- damage
- control