- Casting Time
- 1 action
- Duration
- 1 minute
- Range
- Medium · 60 feet
- Components
- S
- Saving Throw
- STR · The creature can move normally this turn.
The ground in a 20-foot square you choose within range turns to deep mud. The area is difficult terrain. A creature that enters the area or starts its turn there makes a Strength saving throw. On a failure its speed is 0 until the start of its next turn. When the spell ends the ground sets again, and a creature still in it is Restrained until it succeeds on a Strength (Athletics) check against your spell save DC. The spell has no effect on metal decking or stone floor.
At Higher Levels
| Slot | Effect |
|---|---|
| 2th | The square grows by 10 feet on a side for each slot level above 1st. |
The terrain line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Pebble you came from here
- L1 Mire (softening)
- L2 Spire
- L3 Tremor
- L4 Quicksand (sinking)
- L5 Boulder (projection)
- L6 Quake
- L7 Swallow
- L7 Vise
- L8 Upheaval
- L9 Avalanche
- L10 Sunder
Role
- control