Spell Catalog · Earth-Rifting

Mire

Level 1 Earth
Casting Time
1 action
Duration
1 minute
Range
Medium · 60 feet
Components
S
Saving Throw
STR · The creature can move normally this turn.

The ground in a 20-foot square you choose within range turns to deep mud. The area is difficult terrain. A creature that enters the area or starts its turn there makes a Strength saving throw. On a failure its speed is 0 until the start of its next turn. When the spell ends the ground sets again, and a creature still in it is Restrained until it succeeds on a Strength (Athletics) check against your spell save DC. The spell has no effect on metal decking or stone floor.

At Higher Levels

Slot Effect
2th The square grows by 10 feet on a side for each slot level above 1st.

The terrain line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Pebble you came from here
  2. L1 Mire (softening)
  3. L2 Spire
  4. L3 Tremor
  5. L4 Quicksand (sinking)
  6. L5 Boulder (projection)
  7. L6 Quake
  8. L7 Swallow
  9. L7 Vise
  10. L8 Upheaval
  11. L9 Avalanche
  12. L10 Sunder

Role

  • control

Class Access