- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- Medium · 90 feet
- Components
- S
- Saving Throw
- DEX · Not Restrained, and the creature can move out of the area at half speed.
The ground in a 20-foot-radius circle you choose within range turns to loose sand. Each creature in the area when the spell is cast, and each creature that enters it, makes a Dexterity saving throw or sinks to the chest and is Restrained. At the start of each of its turns a Restrained creature sinks further and must hold its breath or begin Suffocating. A creature can use its action to make a Strength (Athletics) check against your spell save DC to pull free or to pull an adjacent creature free. The spell fails on stone or metal floor.
The terrain line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Pebble
- L1 Mire (softening)
- L2 Spire
- L3 Tremor you came from here
- L4 Quicksand (sinking)
- L5 Boulder (projection)
- L6 Quake
- L7 Swallow
- L7 Vise
- L8 Upheaval
- L9 Avalanche
- L10 Sunder
Branches from here: Swallow
Role
- control