Spell Catalog · Earth-Rifting

Tremor

Level 3 Earth bludgeoning
Casting Time
1 action
Duration
Instantaneous
Range
Melee · Self
Components
S
Saving Throw
STR · Half damage and not knocked Prone.

You drive a pulse of seismic force through the ground in every direction. Each creature other than you that is on the ground within 20 feet of you makes a Strength saving throw, taking 4d6 bludgeoning damage and being knocked Prone on a failed save, or half as much damage and staying on its feet on a successful one. The ground in the area becomes difficult terrain until cleared.

At Higher Levels

Slot Effect
4th · 5d6 The damage increases to 5d6.
5th · 6d6 The damage increases to 6d6.
6th · 7d6 The damage increases to 7d6.
7th · 8d6 The damage increases to 8d6.
8th · 9d6 The damage increases to 9d6.
9th · 10d6 The damage increases to 10d6.

The terrain line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Pebble
  2. L1 Mire (softening)
  3. L2 Spire you came from here
  4. L3 Tremor
  5. L4 Quicksand (sinking)
  6. L5 Boulder (projection)
  7. L6 Quake
  8. L7 Swallow
  9. L7 Vise
  10. L8 Upheaval
  11. L9 Avalanche
  12. L10 Sunder

Branches from here: Quicksand , Boulder , Quake

Role

  • damage
  • control

Class Access