- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Medium · 60 feet
- Components
- V · S
- Saving Throw
- DEX · The creature moves to the nearest space outside the area.
The ground in a 20-foot radius centered on a point you choose within range opens, takes what is standing there, and closes. Each creature in the area makes a Dexterity saving throw. On a failure it falls 30 feet into a sealed pocket, takes 10d6 bludgeoning damage, and is Restrained under the surface, able to breathe but not to move. On a success it moves to the nearest space outside the area. A buried creature, or an ally digging from above, can free it with a Strength (Athletics) check against DC 20 that takes 1 minute. On decking the spell cracks the plating and has no other effect.
The terrain line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Pebble
- L1 Mire (softening)
- L2 Spire
- L3 Tremor
- L4 Quicksand (sinking) you came from here
- L5 Boulder (projection)
- L6 Quake
- L7 Swallow
- L7 Vise
- L8 Upheaval
- L9 Avalanche
- L10 Sunder
Role
- control
- damage