- Casting Time
- 1 hour (ritual)
- Duration
- Permanent
- Range
- Extreme · 50 miles
- Components
- V · S · M (three Tier V geomantic relics and a vial of seafloor magma, all consumed)
In an hour-long rite, you draw on the deep crust through the Rift and split a landmass. The rite carves a permanent fissure up to 50 miles long and several miles wide that reaches the mantle. Coastlines change, rivers reroute, and settlements on the fracture line are destroyed.
An apex spell. Casting it takes class level 20 and Rift Affinity 6, once per long rest, at the cost of a level of exhaustion and a Surge Table roll, as Apex spells in the Rules sets out.
The terrain line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Pebble
- L1 Mire (softening)
- L2 Spire
- L3 Tremor
- L4 Quicksand (sinking)
- L5 Boulder (projection)
- L6 Quake
- L7 Swallow
- L7 Vise
- L8 Upheaval
- L9 Avalanche you came from here
- L10 Sunder
Role
- damage
- creation