- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- Medium · 90 feet
- Components
- V · S
- Saving Throw
- STR · Half damage and not Restrained.
Stone fingers as thick as siege beams surge from a solid surface to seize one creature you can see within range. The target makes a Strength saving throw, taking 12d8 bludgeoning damage and being Restrained on a failed save, or half as much damage and not Restrained on a successful one. A Restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. The stone has AC 17 and 80 hit points, and destroying it frees the target.
At Higher Levels
| Slot | Effect |
|---|---|
| 8th · 13d8 | The damage increases to 13d8. |
| 9th · 14d8 | The damage increases to 14d8. |
The terrain line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Pebble
- L1 Mire (softening)
- L2 Spire
- L3 Tremor
- L4 Quicksand (sinking)
- L5 Boulder (projection) you came from here
- L6 Quake
- L7 Swallow
- L7 Vise
- L8 Upheaval
- L9 Avalanche
- L10 Sunder
Role
- control
- damage