- Casting Time
- 1 minute
- Duration
- Instantaneous
- Range
- Long · 1,000 feet
- Components
- V · S · M (a fistful of soil from the targeted region)
- Saving Throw
- DEX · Half damage and not buried.
Over a minute you reshape the ground within a 500-foot radius of a point you can see. Raise or sink the terrain by up to 60 feet in any contour you describe: lift a ridge, open a moat, drop a road, or take a building's foundation out from under it. A structure on shifted ground takes 12d10 bludgeoning damage. Each creature on shifted ground makes a Dexterity saving throw, taking 8d10 bludgeoning damage and being buried on a failed save, or half as much damage and not buried on a successful one. A buried creature is Restrained until it digs out with a Strength (Athletics) check against DC 20. The change is permanent.
The terrain line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Pebble
- L1 Mire (softening)
- L2 Spire
- L3 Tremor
- L4 Quicksand (sinking)
- L5 Boulder (projection)
- L6 Quake you came from here
- L7 Swallow
- L7 Vise
- L8 Upheaval
- L9 Avalanche
- L10 Sunder
Branches from here: Avalanche
Role
- damage
- control
- creation