- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Extreme · 1 mile
- Components
- V · S · M (a stone shorn from a peak, which the spell consumes)
- Saving Throw
- DEX · Half damage.
You wrench a mountain peak, or a comparable mass of stone, out of place through the Rift and let gravity bring it down on a point you can see or accurately designate within range. Each creature within 30 feet of the impact makes a Dexterity saving throw, taking 20d6 bludgeoning damage on a failed save or half as much on a successful one. Structures in the area that are not specifically reinforced are destroyed. The impact leaves a rubble field 60 feet across that is difficult terrain and takes weeks to clear.
The terrain line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Pebble
- L1 Mire (softening)
- L2 Spire
- L3 Tremor
- L4 Quicksand (sinking)
- L5 Boulder (projection)
- L6 Quake
- L7 Swallow
- L7 Vise
- L8 Upheaval you came from here
- L9 Avalanche
- L10 Sunder
Branches from here: Sunder
Role
- damage