Pact Fiend
Pact fiends are the fiends mortals meet to strike a bargain. They write the terms themselves, and warlocks and necromancers who call one get exactly what they asked for.
- Physiology
- Fiend
- Size
- Medium
- Speed
- 30 ft., fly 40 ft.
- Armor class
- 17 (woven contract-script)
- Hit points
- 136 (16d8 + 64)
- Proficiency
- +3
- STR 17 +3 save +3
- DEX 17 +3 save +3
- CON 18 +4 save +4
- INT 19 +4 save +7
- WIS 16 +3 save +6
- CHA 20 +5 save +8
- Skills
- Deception +8 , Insight +6 , Persuasion +8 , Arcana +7
- Passive Perception
- 13
- Senses
- truesight 60 ft., telepathy 120 ft.
- Languages
- Netherspeech, Common
- Damage resistances
- cold, bludgeoning, piercing, slashing
- Damage immunities
- fire, poison
- Found in
- Rift Breach , The Nine Hells
Spells
Channels with CHA. Save DC 16, spell attack +8 .
A pact fiend casts what the bargain calls for and nothing outside it.
- At will Charm Person , Detect Thoughts , Disguise Self , Message
- 3/day each Hold Person , Suggestion , Misty Step
- 1/day each Dominate Person , Planar Binding , Relay
Traits
-
Reads the Want
Knows what any creature within 30 feet most wants, and whether it has ever traded for it before.
-
Terms as Written
Cannot break a bargain it has made, and cannot be compelled to interpret one generously.
Actions
-
Signing Claw
+6 to hit · reach 10 ft.
2d10 + 3 necrotic damage
Two attacks. A creature hit by both cannot lie to the fiend until it finishes a long rest.
-
Offer
DC 16 Charisma save
The fiend offers one creature within 60 feet terms in writing. On a failed save that creature is Charmed for one hour and takes 8d8 psychic damage the first time it acts against the fiend.
-
Read the Want Reaction
When a creature within 30 feet makes a saving throw against one of the fiend's spells, the fiend names what that creature most wants, and the creature has disadvantage on the save.