Bestiary · Fiend

PR 8

Pact Fiend

Pact fiends are the fiends mortals meet to strike a bargain. They write the terms themselves, and warlocks and necromancers who call one get exactly what they asked for.

Physiology
Fiend
Size
Medium
Speed
30 ft., fly 40 ft.
Armor class
17 (woven contract-script)
Hit points
136 (16d8 + 64)
Proficiency
+3
  • STR 17 +3 save +3
  • DEX 17 +3 save +3
  • CON 18 +4 save +4
  • INT 19 +4 save +7
  • WIS 16 +3 save +6
  • CHA 20 +5 save +8
Skills
Deception +8 , Insight +6 , Persuasion +8 , Arcana +7
Passive Perception
13
Senses
truesight 60 ft., telepathy 120 ft.
Languages
Netherspeech, Common
Damage resistances
cold, bludgeoning, piercing, slashing
Damage immunities
fire, poison
Condition immunities
poisoned , charmed
Found in
Rift Breach , The Nine Hells

Spells

Channels with CHA. Save DC 16, spell attack +8 .

A pact fiend casts what the bargain calls for and nothing outside it.

Traits

  • Reads the Want

    Knows what any creature within 30 feet most wants, and whether it has ever traded for it before.

  • Terms as Written

    Cannot break a bargain it has made, and cannot be compelled to interpret one generously.

Actions

  • Signing Claw

    +6 to hit · reach 10 ft.

    2d10 + 3 necrotic damage

    Two attacks. A creature hit by both cannot lie to the fiend until it finishes a long rest.

  • Offer

    DC 16 Charisma save

    The fiend offers one creature within 60 feet terms in writing. On a failed save that creature is Charmed for one hour and takes 8d8 psychic damage the first time it acts against the fiend.

  • Read the Want Reaction

    When a creature within 30 feet makes a saving throw against one of the fiend's spells, the fiend names what that creature most wants, and the creature has disadvantage on the save.