Bestiary · Construct

PR 1/2

Reliquary Skull

A reliquary skull is the remains of one of the Creed's faithful, fitted with a small drive, a lens where an eye was, and a transmitter. It goes where it is sent, holds station, and transmits what is in front of it back to its chapter. The Creed regards the work as an honor, and outsiders shoot the skulls down. They are found in chapter keeps and on void stations.

Reliquary Skull, drawn at Tiny scale
Physiology
Construct, Undead
Size
Tiny
Speed
0 ft., fly 40 ft. (hover)
Armor class
14
Hit points
35 (10d4 + 10)
Proficiency
+2
  • STR 4 -3 save -3
  • DEX 18 +4 save +4
  • CON 12 +1 save +1
  • INT 3 -4 save -4
  • WIS 14 +2 save +2
  • CHA 3 -4 save -4
Skills
Perception +4 , Stealth +6
Passive Perception
14
Senses
darkvision 120 ft.
Languages
None
Damage immunities
poison, psychic
Condition immunities
charmed , exhausted , frightened , poisoned
Found in
Settlement , Station Interior

Traits

  • Continuous Transmission

    The skull transmits continuously to the chapter that sent it. Destroying the skull does not recall what it has already sent.

  • Literal Observer

    The skull cannot be deceived by appearance, because it makes no assessment. It also cannot be warned off.

  • Stealthy Drone

    The skull has advantage on Stealth checks, and a creature that is not actively searching has disadvantage on Perception checks to spot it.

Actions

  • Las-Lens

    +6 to hit · medium range

    1d10 + 4 radiant damage

    A radiant beam from its lens.

  • Mark

    The skull designates one creature within 60 feet. Allied Creed units have advantage on attack rolls against that creature for 1 minute.