Riftback Whale
Riftbacks run to several kilometers and disperse Rift Energy along the spiked dorsal fins that give them their name. They are social, respond to distress in the pod, and are generally harmless. A migrating pod crossing a hyperlane is a hazard to any convoy on it.
- Physiology
- Beast
- Size
- Colossal
- Speed
- 0 ft., fly 80 ft. (hover)
- Armor class
- 18 (hide and dorsal array)
- Hit points
- 203 (11d20 + 88)
- Proficiency
- +4
- STR 28 +9 save +9
- DEX 8 -1 save -1
- CON 26 +8 save +12
- INT 8 -1 save -1
- WIS 20 +5 save +9
- CHA 16 +3 save +7
- Skills
- Perception +9 , Insight +9
- Passive Perception
- 19
- Senses
- truesight 60 ft., blindsight 300 ft.
- Languages
- None
- Damage resistances
- cold, rift, bludgeoning, piercing, slashing
- Damage immunities
- poison
- Condition immunities
- decompressed , poisoned , prone , grappled , frightened
- Found in
- Nebula , Stellar Corona
Traits
-
Vacuum Native
Needs no air and is immune to the Decompressed condition.
-
Sensor Wash
Sensors and targeting systems within a mile suffer disadvantage.
-
Not Hostile
Will not attack unless it or its pod is attacked first, and breaks off as soon as the attacker withdraws.
Actions
-
Fluke
+13 to hit · reach 30 ft.
4d8 + 9 bludgeoning damage
Two attacks. A creature or vessel hit is pushed 30 feet.
-
Dorsal Surge
DC 20 Constitution save
Each creature and vessel within 60 feet takes 12d8 rift damage on a failed save, or half as much on a success. Recharges on a 5 or 6.
-
The Pod Closes Reaction
When another Riftback within 500 feet is damaged, this one moves up to its speed toward it. Until the start of its next turn, attacks against that Riftback are made against this one instead.