Bestiary · Elemental

PR 4

Root Revenant

A body laid in unconsecrated soil without the rites can rise as a root revenant. A root revenant is a skull and ribcage packed with earth, moss and old timber, with roots run through the joints where tendons used to be. It hunts the people who buried it and any creature that disturbs its grave. Burning it fails to end it because the roots grow back. Reburying the body with the proper rites in its grave ends it.

Root Revenant, drawn at Medium scale
Physiology
Elemental, Undead
Size
Medium
Speed
25 ft., burrow 15 ft.
Armor class
15 (packed earth and timber)
Hit points
75 (10d8 + 30)
Proficiency
+2
  • STR 17 +3 save +3
  • DEX 10 +0 save +0
  • CON 17 +3 save +5
  • INT 7 -2 save -2
  • WIS 14 +2 save +4
  • CHA 9 -1 save -1
Skills
Perception +4 , Survival +4
Passive Perception
14
Senses
darkvision 60 ft., tremorsense 30 ft.
Languages
understands Common
Damage resistances
necrotic, piercing
Damage immunities
poison
Damage vulnerabilities
fire
Condition immunities
charmed , exhausted , frightened , poisoned
Found in
Settlement , Taiga , Woodland

Traits

  • Grave Return

    It cannot be put down for good while its grave remains disturbed. If it is reduced to 0 hit points it crumbles, and it reforms at its grave after 24 hours unless the body is reinterred with the proper rites.

  • Killer Sense

    It always knows the direction of any creature that took part in its death or in disturbing its grave, while that creature is on the same world.

  • Rooted

    It has advantage on saving throws against being moved or knocked Prone while it is standing on soil.

Actions

  • Multiattack

    It makes two root lash attacks.

  • Root Lash

    +5 to hit · reach 10 ft.

    2d6 + 3 bludgeoning damage

    A lash from a limb that is mostly wood now.

  • Grasping Ground

    DC 13 Strength save

    Roots come up through a 15-foot radius within 30 feet. Every creature in the area makes a Strength saving throw or is Restrained until it escapes with a Strength or Acrobatics check against the same DC.

  • Sink Into the Plot Bonus action

    It burrows up to its speed through loose soil. It cannot be targeted while fully buried, and it cannot act until it surfaces.